My Resume
A track record of engineering software and reliability pipelines for global media and technology companies.
Work Experience
Senior Specialist Field Engineer
CoreWeave • Brentwood, CA, USA / Remote
Spanning the Kubernetes, HPC/AI/ML, and Storage pillars to support and scale client AI workloads on The Essential Cloud for AI. Act as a primary technical advocate, designing customized architectures, leading proof-of-concept (PoC) initiatives, and collaborating with internal engineering teams to influence product roadmap enhancements.
Founder / Director
Skynet Technology Ltd • Surrey, BC, Canada
AI Native Software Consulting/Contract services with an expertise in Animation/VFX, Automation, Cloud, DevOps, Python, Full-Stack Development. Working with clients to convert their dream projects to reality spanning from software to infrastructure.
Systems Engineer
ScanlineVFX / Eyeline Studios (Netflix) • Vancouver, BC, Canada
Led requirements gathering and technical spec evaluations for studio-wide Generative AI use-cases. Deployed on-premises Kubernetes clusters using Kubespray to support AI workloads in media and virtual production workflows. Assisted in LA to EAT datacenter migration, writing a custom web application for rack/node visualization with a SnipeIT backend. Conducted internal IT system optimizations, including bottleneck troubleshooting, DNS caching, and licensing setup.
Lead Site Reliability Engineer - Consultant
Spire Animation Studios Inc. • Surrey, BC, Canada / Remote
Developed the next generation platform and infrastructure for a portable and scalable pipeline at the startup animation studio. Enabled seamless and efficient content generation using Unreal Engine at its heart.
Senior Software Engineer - Data Pipeline
Parallel Domain • Vancouver, BC, Canada
Designed and developed Synthetic Data Pipelines based on the AV companies spec. Full stack web app development using Vue/React frontend (Tailwind CSS) and Python Flask backend. DevOps tasks including Jenkins CI/CD automation, Kubernetes production cluster management (Docker/Helm), and designed container-native workflows in Argo.
Senior Pipeline Technical Director
Bardel Entertainment Inc • Vancouver, BC, Canada
Member of the core Pipeline Team. Designed and developed custom schema-based version control system for assets. Setup CI/CD automation via Jenkins, Docker, and RedHat OpenShift. Built web applications in Python Flask and Socket.io to connect production pipelines with ShotGrid.
Chief Pipeline Technical Director
On Animation Studios • Montreal, QC, Canada
Supervised the Pipeline and Render/Data Wrangling teams. Designed core pipeline modules used across all departments. Built batch rendering configurations on Guerilla Renderer and designed data analytics tools for render-time prediction.
Pipeline Technical Director for Lighting
Animal Logic (Netflix) • Sydney, Australia
Developed render statistics reporting pipelines to track system optimization. Built lighting tools to optimize artist workflow. Created projection automation pipelines mapping live-action plates to LIDAR geometry for 'Peter Rabbit'.
Department Technical Director
DreamWorks Animations • Bengaluru, India
Provided FX pipeline tool development and Houdini support for features: 'Penguins of Madagascar', 'Kung Fu Panda 3', and 'The Boss Baby'. Maintained and upgraded animation pipelines for 'Mr. Peabody & Sherman' and episodic content for Cartoon Network ('Dragons - Riders of Berk').
CG Software Engineer - Intern
EA Sports Tiburon • Orlando, FL, USA
Graphics solutions, internal tools, and pipeline optimization for the Core Football Graphics Team, supporting Madden/NCAA 2012.
Lead Software Engineer
Samsung India Software Operations • Bengaluru, India
Embedded software development for CDMA mobile applications. Developed and maintained the MP3 Player application frontend, and performed messaging/browser validation.
Software Engineer
Motorola India Pvt Ltd • Bengaluru, India
Responsible for BREW PEK performance optimization, bug fixing, and carrier-specific API validation for CDMA mobile phones.
Education
MSE in Computer Graphics and Game Technology
University of Pennsylvania, Philadelphia, PA, USA
Coursework covering state-of-the-art computer graphics, animation technologies, interactive media design, product development, and engineering entrepreneurship.
BTech in Electronics and Communication Engineering
National Institute of Technology, Warangal, India
Comprehensive coursework in hardware systems, signal processing, VLSI design, and electronics engineering.
Skills
Programming Languages
Python
C++ AI, LLMs & Agentic Systems
Cloud Platforms
AWS
GCP
Digital Content Creation (DCC)
Maya
Houdini
Katana
Guerilla
Nuke
PyQt
OpenImageIO
ShotGrid
Photoshop
AfterEffects
GIMP
Operating Systems
Linux
Windows
Ubuntu
Fedora
Web Frameworks & Protocols
Flask
React
Vue
gRPC
Data Science & Databases
PyTorch
Pandas
NumPy
Matplotlib
MySQL
DevOps & Version Control
Docker
OpenShift
GitHub
Bitbucket
GitLab
Perforce